"Entertainment is a big driver for content consumption on mobile phones, with games a driver of the category. Thirty-nine percent of mobile subscribers play preexisting games on their phones, while 53 percent download additional titles."
This is based in the US. One of the main issues surrounding downloading games/entertainment has always been download time and connectivity. Providers of content and network could offer more headlines for free. Personally I love connectivity, but do i wanna wait 5-10 mins for a game to download? Narr....
Wednesday, July 12, 2006
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